I have a question about damage types. "Triple" etc. Be aware of weapon overheating too. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. 55 HP, a mass of 37. Ember Jan 28, 2017 @ 8:45am. Iron - orange/Brown, can be found everywhere. As far as I know, all the weapons in the game come in the form of small, pre-made turrets. Some stations operate a secondary market belonging to the illegal world, outside of the radar of the legal authorities. I've seen similar threads by others who found out it was an outdated mod that stopped all items of a certain type from appearing. 630 fire power size 1 and since i made them i recall only 1 loss so far in combat and remember when choosing the the weapon to put on it the fire power is reduced by 2/3rds or more i'm not sure ,i made 1 using a cannon that was 12,000 and change to make a fighter and got a fighter with 128 fire power and 18 k range. With all equipment costing money to fix and resupply, you’ll be using a variety of different weapons throughout the Armored Core 6 length and Armored Core 6 missions. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. A 1x1x0. It removes the need to craft fire arrows plus boosts Fire Damage as well. Avorion. Shasvre. Mods. Carry some cargo, be a gun platform, do some mining. Ultra thin stone costs almost nothing and blocks all kinds of penetration. Also, Im confused as to why coaxial. So far, I downloaded and installed a couple ones from the steam workshop (some that add factions and Weapon Engineering, which allows to modify turrets). 6. < >Join the Avorion Discord! Connect with other passionate players and talk about the latest news. All Discussions. 2) keep looking for better Turret factories. There was a infotable (ingame?) where the. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. Enkundae • 2 yr. lua. Mattoropael Feb 14, 2018 @ 11:32pm. (Weapon Engineering Station) < > 2 Comments The_Forge_Master Jun 7 @ 3:51pm Tracking button doesn't work. ) Items (25) <Mod>Fake Turbolaser Set,patch v2. This resource is found on the outskirts of the galaxy. I have some suggestions to make about the weapon system. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Higher tech level = more crew = bigger size of the turret. Captain perks exclusively impact map commands. A few ideas to enhance ship weaponry could be the following: Scala. Two ships with the same rating can be vastly different in difficulty due to weapon type. 11 Version 1. Whether or not I use R-Salvagers depends on if my primary ship has a. It takes time to build a fleet that is capable of mining decent amount at the core. Data assumes all goods are sold for their base prices in the sector the mine is founded in. My ship is pretty tanky relative to the damage I output so I want something with good sustained damage at close-med range Right now I'm using cannons because they happened to be the best i've found but I've been ending up in a long of long engagements and I want something that has a higher uptime / less overheating. This article details different types of turrets. My ship is pretty tanky relative to the damage I output so I want something with good sustained damage at close-med range Right now I'm using cannons because they happened to be the best i've found but I've been ending up in a long of long engagements and I want something that has a higher uptime / less overheating. In addition to the tutorial missions, long-term quests are introduced. The V 0. Mods -The weapon and turret generator Lua file has changed in version 0. A random assortment of both types can be found at equipment docks. Read on to see why we’ve. Fighters, regardless of the turret used to make them, are now limited to 3. My fleets for Avorion with all types of ships that you need. There may be a problem with the old weapon Mod (I'm fixing it. Due to said large amount of command options, commands are not spatially-locked (i. Cannons with 3k dps were not uncommon in the Xanion area. 0 r22102; Patch 1. Maybe instead of building big and expensive stations in a sector in order to capture it, we could instead put down a comm satellite and a couple of weapons platforms combined with the occasional AI patrol and have those be a way of marking the. I use 1 for main guns, 2 for guns that overheat, 3 for miners, 4. In your avorion_galaxy folder, create a text file called modconfig. Avorion stats. Some subsystems can come in different material variations and every subsystem type can occur in all the different rarities, except for Artifacts. Do it once peer game and forget it after. The heavier materials like Naonite and Oginite (sp) are a lot heavier but protect a lot more in terms of hull. In Avorion, the only type of guns are rotatable turrets that follow the mouse. Armed Turrets. Naming Scheme [| ]. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Experiment A-7. Are independent (or all independent weapons) viable in the late game? I wanna try having a large battleship/carrier tye of ship, but I don't know about the manual/independent weapons. Additionally, depending on the style of weapon, it'll also have its own damage type across between Physical (standard ballistic-based firearms), Electromagnetic, and Energy. If you're at war with a faction, destroying their mining vessels will drop mining lasers at a high rate. patch v2. Mining manually is a boring, menial task. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. Type of Build. The Avorion vids are by far the worst performing vids, earnings-wise. The [V. 6 items. Cannons with 3k dps were not uncommon in the Xanion area. A Magnetic Accelerator Cannon, or MAC for s. Each weapon has its own look, as well as its own sound when fired. Totale firepower of my ship is classsed as 90k omicron. Weapons are divided. If the shield damaging is lightning, stone negates it. 0 km range without modifiers. I've never seen. Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. Same goes for weapon type - Different types of weapon may suit different combat and play styles. The Dagger of Kronus exponentially boosts damage when attacking opponents from behind, making this the perfect weapon for assassinations. It is a super simple mod that adds an asteroid respawn script into the game. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. I managed to get the /inv turret part or the weapon spawning part of the the mod working again. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. It may be that the “damage” number itself on railguns assume 4 blocks of penetration, but I’m not positive on that. These items must be within one rarity of each other (petty/common is fine, common/uncommon is fine, but petty/common/uncommon is not) but do not need to all be of the same type or material. This suggestion is intended to avoid no-weapon situations where you die and lose all your weapons early game. - Sector size increased to about 250km - All weapons and missiles range has been greatly increasedThis mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. go back into the faction inventory, and take the turret from ur inventory to the faction's inventory. However there will probably be no two factories that. For passive pest control on a massive. Fighter Stats are directly related to the stats of the turret used. It's worth it either way. Weapons that do overheat have higher damage, the overheating is factored into their overall DPS, so if you could. I know what most players will do is go to the very core and build like 30 turret factories to try and find their god tier weapons. Guides for getting started in Avorion. 4. Same goes for other weapons. So a 4-slot weapon's damage is replicated by a full 12-squad. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. When i try to make a photon/polaron or disrupter all come out as a photon. Enemies drop loot, resources, different weapons or ship upgrades. Description. It will increase the tech level to the stations tech level location. Hades's Bow turns normal arrows into fire arrows. Let's say I generate a Laser turret with damage of 5. -The weapon and turret generator Lua file has changed in version 0. 3. The quality and types of weapons determines what effects and. 5 has a laser sound. weapons actually do 3x their listed damage per hit (not DPS), but only on certain weapons say "500x3" as the damage, while others just say "500" but do 1500 in fact. . Fighter Factories are Factories that can be used to create your own Fighters. Weapon cool down also does not seem to effect fighters as much. Combats pretty basic, the only real issue are enemies resistant to your damage type. fandom. Astasia Feb 6, 2017 @ 8:38pm. Lightning guns have about the same range as bolters, but occasionally will miss even if your lined up. for 4) the mission is badly explained. I have also included a list of weapons and their weapon code to spawn them named "avorion. Those 3 (along with many other) styles would call for different weapon setups, which should also answer your other questions ;) Personally i like lasers (and to some extent salvaging lasers as well) for up close and personal. Energy production and consumption must be balanced out. Rocket launchers. It's weak and worthless. Long range weapons include Cannon(longest), Railguns and Launchers. Diplomacy. Turret factories randomly produce turrets with random traits such as Burst. ago No, it doesn't matter except for the block material you can place it on. 50 is a bit much but they do get bigger. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. the reason behind removing the damage scaling based on distance to core is because it was allowing the creation of Iron weapons that were better than Avorion in some circumstances and this just felt utterly wrong to me. Also you might want to consider adding a proper weapon designer into creative. 5ish. Railgun. The blueprint is a crap quality copy of the weapon, at something like (Tier-2 levels), or the same l. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. They’re very strong, but vulnerable to attack and limited in use. Personally, I think they should have smaller ones available sooner (there’s really no reason not to have sized 0. Only something about 52 hours of over all gametime. You can get some that disable shield. Blasphemous Blade, Godslayer’s Greatsword, Magma Worm’s Scalesword, Maliketh’s Black Blade, Winged Scythe. Further details. MELEE WEAPON TYPES ATTACHMENT TYPES VEHICLE LOOT REDUCER Military and Swat vehicles now have the FULL loot list as their perspective (MIL/LEO) map locations. Bonuses: +10% Eff, Nothing, Nothing. Think of it in the scale of a PT boat, a destroyer, a cruiser, and a battleship. DiscordThe XSTN-K upgrades are a series of legendary artifact upgrades that are seemingly related to the Xsotan. Description. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. Note: this article is under construction and the information may be incomplete. Wreckages appear when ships or stations are destroyed. For more variety. Group 5 = same as 4 but differnt location. Avorion features procedurally generated space ships and stations. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half. Charge Blade (チャージアックス chyaaji akkusu, "charge axe") is a weapon category in Monster Hunter World (MHW). This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. I only use a mining laser and a salvaging laser. Feb 22, 2019 @. Click on the weapon and press a number to group it. #5. Bonus hull weapons are pointless if you send out R-salvage fighters. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. They also deal 3 times the damage of their 5. What I have so far is below. Tech Level for Weapons. Torpedo. Any mod that I've created that adds to the offensive capabilities of player ships will be added to this collection. 0. Copying the agile ship, block for block in avorion only would make it less agile than the one with mixed materials. -what are the 3 best weapon types for auto targeting. Where I can freely choose all this parameters. Single sector may have up to 3 different resource types - Ships have different sizes, you may find a variety of small and large ships in single sector - Strengths and weaknesses of NPC's are distributed randomly by seed. Or simply upload a file you create on your own computer. The follow list got all ship sorted in fleet and slot groups. 4 - update for Avorion 2. Any mod that I've created that adds to the offensive capabilities of player ships will be added to this collection. Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Let's say I generate a Laser turret with damage of 5. They can set to either automatic defense against enemies, torpedoes, fire at target, or manually controlled. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. ive found that pressing and holding the the number key for a weapon group. Iron Chain Gun Turret. If I look at the weapon attributes, I get damage of 5. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. Chaingun. if you use the server commands mod to spawn in weapons of the same type, tech level and rarity, you'll find the Avorion ones are generally better than iron ones. In Avorion, the only type of guns are rotatable turrets that follow the mouse. You can identify these at times as lone energy signatures on sectors. Credits and materials should be the barrier to being able to manufacture better weapons not luck. Includes weapon types, torpedo types, and offensive system upgrades. So this option allows you to REDUCE the. They can also be created by destroying only parts of a ship. A Map for all Ores in Genshin Impact! The guide includes regional maps for ores in Tayvat, The guide includes locations & how to get Chunks, Starsilver, Amethyst Lump. The seven tiers of subsystems are as follows: Petty (Gray in colour, the worst quality, strangely, this quality is more rare than common)Create the config file, modconfig. . A higher rarity usually goes along with better modifiers. Coaxials can use 5 & 6 slots as well. This page is powered by a knowledgeable community that helps you make an informed decision. Avorion Turret Types And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! TradeAvorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. True, though some of the later torpedoes are quite useful. I like the balance the game uses with weapons vs protection types. Unfortunately, once your ship becomes that big it becomes a chore to actually aim these weapons because rotation speeds are typically abysmal. Xanion - Bright yellow. ) Warpgates now have a compass directional icon to indicate which direction on the galactic map they will send you. Please please please, spend some time before final launch to set a range of tiered values for each material, as to the min/max soft caps before modifiers. Both weapons and modules are limiting factors that throttle fleet growth, so always be looking for more. #1. Personally i've seen more issues with mid to long range turrets with fast "projectiles" (i. A carrier with 6 squads of Endgame fighters are easily 10+ million avorion. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. 9. Chaingun. if you go for pvp there might be better weapons as rail guns stop at armored hulls. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. For recharging batteries, you also need excess energy generation. However, their individual HP has been increased substantially, and the damage they do has been boosted somewhat. Open the Hunter’s Notes > Weapon Controls menu and read about each weapon. . 7 Avorion; 4 ReferencesIn Avorion, the only type of guns are rotatable turrets that follow the mouse. However, the Silver submachine gun, the Survivor's Special, Ashmaker and Grognak's axe cannot be renamed, nor will they pick up any prefixes from modding. In Halo lore, humanity uses a special type of. In addition, their target intercept speed has been dramatically boosted. Zlifbar • 8 mo. Armour Hardener. Turret factory should be a station where I can craft the weapon I want. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Includes weapon types, torpedo types, and offensive system upgrades. You need to have boarders on board your vessel (not. We're starting to make some Mods. . In Halo lore, humanity uses a special type of gun in big space battles. the curretn turrets and sizes are mostly polaceholders. matt May 21, 2020 @ 7:18pm. 1, playing it on and off for years now and still love it so far. A good tip when starting out I found is to find a sector with a major battle and watch for weapons and upgrades to drop. #4 The randomness of the weapons is silly, there should be a way to properly design whatever weapons you want. Below are a few thoughts on these weapons from the other post;. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. With rail guns I like to pair lightening guns. As with. Mines can be founded by the player from a claimed. Parts can be salvaged by turrets and are the same types of parts used to make the turret. Aug 19, 2021 @ 2:16am. Bolters - +hull damage standard. R. I've never seen ionization or shield damage bonuses since the weapons rework that. Switch Axe (スラッシュアックス surasshu akkusu, "slash axe") is a weapon category in Monster Hunter World (MHW). Those only look in a single direction and cannot turn. [Discussion] Proliferation of Shield Penetration weapons. The guided torps should be limited to one or two types and have the same damage penalty that Independent Targeting turrets receive. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Discord. Weapons. You have found a cool bolter?. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. So you actually don't know the alpha strike damage of a railgun, lightning gun, etc. When lined up right you can punch a hole straight through an asteroid, all except the biggest. 4) big spaceships. You are able to group your weapons in the ship´s menu [P] first tab. I was watching a youtube series on Avorion from EnterElysium, I scrolled down to the comment section and found this comment: Maciej Naumienko "This game needs bigger weapons. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. [avorion. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 3) Showing how to mod weapons for other modders. PvE or PvP, that's why it's good to use a variety of weapons and know when and how to use them, rather than simply relying on a single weapon type that's good in some circumstances but less effective in others. Railguns don't do well as fighters due to their low rate of fire. It's a property on the weapon, some weapons like chain guns can randomly have the overheating property but usually don't, while I hear cannons always have it. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. R. 5. lua is extended to add a new generator function for the new turret type and some specifics. So i got a few questions. . Guides for getting started in Avorion. I’ll actually lower the DPS by lowering fire rate as it causes the weapon to overheat too quickly and I’d rarely need to fire such a weapon at that speed. But if you want to own territory, go for #1. Crafts. I tend to. Posted October 11, 2020. In Beta 2. 1. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. They are far too short ranged for combat, so they're mostly point defense guns. Information on different ships. Automatic: will fire at enemies within range. The only attributes research takes into account are rarity, material and weapon/system type. ESCC Weapons: gives above weapons to enemies; now they are balanced! Hydra torpedoes: kind of a gimmick, but makes missile boats feel more impressive; works with 'Torpedo Auto Targeting', but not quite in the. user Two-Hands collection "N. without double checking the math based on DPS, ROF, and cooldown. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Higher tech level = more crew = bigger size of the turret. In the Player Ship (P) screen (I always get the names of those two mixed up for some reason), on the first tab, you can (one by one) select the weapons and press a number key to assign them to weapon groups. They require a Torpedo Storage block on a ship to function. All large projectile weapons (size 6+) rate of fire reduced by 75% All large projectile weapons (size 6+) damage increased by 200% Can be run with weapon cooldown module, however cooldown does not necessarily affect a specifically reduced rate of fire, as the big guns are being prepped with overload shot in this regard. Blueprints. In this set of streams/videos we will be progressing through a normal. This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. After the player makes a first travel to another inhabited sector after the generation of the galaxy (or joining a server), the Adventurer will be encountered, who will tell the basics of Avorions lore and trigger the main quest of the game: "Reach the Center". You will find NPC traders and stations like factories that buy, produce and sell goods. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. has a bigger focus on creativit and the trading and building "economies" are completely (for the most part) separated. 29. Punch flies slowly tho. If you combined all iron turret then it will use the iron turret stat variance and the quality of the turret to calculate. Entering into Avorion for this month’s Choose My Adventure column had me assuming a few things. ) All your turrets fire independently warning: users have reported instability with this mod. 3) Use Research stations. 9. Modules are random drops just like weapons. Bonus damage to hull or shield etc. Avorion. )Rarity also makes a big difference when using the weapon to build a fighter. Ship Station Fighter Blueprint Drone Segment Template Military Civil Art Turret Coaxial Gun Source. 2. Package repository is hosted on github. lua (data/scripts/lib folder) if you open it with Nodpad++ or similar program and scroll down to line 36 you wi. This guide will give some basic input about the two best ways to obtain very powerful turrets. Most of the weapons are usuless now and fighter are way more usuless than they were in the last patch, let me explain why. For reference, I'm using the server inside of a docker container (specif. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. Factories closer to the center of the galaxy will give you better turrets, but usually also larger turrets. lua. A few ideas to enhance ship weaponry could be the following: Scala. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 5km; The efficiency of the weapon (for mining lasers). Also if you have time. Avorion: 1. Adamantine Ore x10 Luxurian Ore x30 Dark Crystal x1 (Note this path is a branch path, with Blackguard's. It's getting ridiculous, if I'm honest. FuryoftheStars. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. The faction count needs to be reduced to a number that they have crafted the faction using a distinct style and weapon type. Posted March 16, 2018. S. Trinium - Blue. The role of this sh. As such, use high DPS turrets on your mining ships - type doesn't matter as just the Omicron value is what seems to be looked at. -New damage types. Whatever you need can be found in a corvette. I'm curious if this is a viable idea for super late endgame. Then when I can (around Naonite) I switch to cannons because I just lvoe to blast enemies in one. x game a year ago. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). Each weapon has its own look, as well as its own sound when fired. If the dialogue option "I wish you best of luck on your journey" is chosen during this conversation, the. Which weapon is the best to fight enemies using Xanion? Or should I wait for Ogonite to get even. 31. Suggestions & Idea Voting ; Littel Suggestion concerning shield, hull and weapon types. some guns have high DPS and cost but are shit. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. Turret factories are found all over the galaxy. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. Avorion. Turrets are used for combat or mining. Apply the filter, hit CTRL+A to select all armour blocks. arg 1 = type, arg 2 = rarity, etc. The same thing holds on research for disrupters at least, mixed 5 disrupters and got a photon launcher. Long range heavy weapon Damage type physical / antimatter Encounter damage on the slot varies from 1 to 5000, depending on the level of tech and the material of the gun. A tag already exists with the provided branch name. Tesla Turrets fire a continual beam of damage at the expense of more and more energy consumption per second. Here is a sample code: the basics: local ctTurret, ctWeapon fu. 4, hull damage of 5. It has the same featureset as v 1. 0. Group 3 = chainguns/plasma, ~5km bound to button 3. There are also Crew Shuttles, which are used for boarding stations and enemy ships once weak enough (Under 30% HP). A weapon is an item whose primary purpose is to deal damage. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. Gamilon type beam. This makes large weapons have a higher maximum damage for the same cost as low slot weapons. Bolters - +hull damage standard. knowing that the lovely big-but of the ship will ultimately create blinds spots. The new damage type seems to make a unique weapon and system upgrade. Steam Workshop: Avorion. ). Group 2 = cannon, range ~7km, bound to button 2. 0. I know what most players will do is go to the very core and build like 30 turret factories to try and find their god tier weapons. Weapons are attached to turrets and are fired when the player presses the 'Fire' button. Generally that means more smaller turrets instead of fewer larger turrets. It is a very strong boss and may be the most powerful ship the player will find in the entire game.